• A Closer Look at Nathen Street

    Our new Resident, Nathen Street, brings his interest of space travel and the cosmos, along with his DIY toolkit to The Edge.

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  • Product Design 2012

    Never has it been easier to come up with an innovative product idea and deliver it to the world. In a two hour salon style presentation we will be exploring the complexities of conceiving, designing, funding and launching online products to an international audience.

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  • Robot Love with Kirsty Boyle

    Making robots at The Edge is no longer the stuff of dreams. Resident Kristy Boyle shows us how it’s done.

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  • We Made This

    At The Edge we make your internet bills smaller, your coffee addictions bigger and those hot summer days just that little bit cooler. But what do you make at The Edge?

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  • Technology waits for no one

    I walked away having seen the impossible made possible and knowing that I could do the same at the recent PIPS:lab masterclass.

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Illustration by Hannah Groff http://dribbble.com/hannahgroff

Moments: Now You’re Acting With Portals

Videogames are about the instances when player, machine, and code meld together in a formless dance and produce something meaningful. Something memorable. An experience. A
Dec 02, 2011 | 1 comment | View Post
Illustration by Hannah Groff http://dribbble.com/HannahGroff

Moments: No Russian

Videogames are about the instances when player, machine, and code meld together in a formless dance and produce something meaningful. Something memorable. An experience. A
Dec 02, 2011 | 0 comments | View Post
Some post-IGF suggestions, now that you’re hooked

Some post-IGF suggestions, now that you’re hooked

A few cool indie games you might enjoy as you discover the ridiculously huge world of gaming.
Nov 29, 2011 | 0 comments | View Post
Zombie Climate Apocalypse: 2nd Outbreak

Zombie Climate Apocalypse: 2nd Outbreak

The world as we know it is no longer, the Zombie Climate Apocalypse is upon us; it’s survivalists vs zombies in a alternate reality showdown.
Nov 24, 2011 | 0 comments | View Post

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Drawn To Screen: Graphic Novels, Comics and Serials

Drawn To Screen: Graphic Novels, Comics and Serials

24Jan12 • 5 comments

Assistant Curator, Amanda Slack-Smith, gives you an insight into what to expect from Drawn To Screen: Graphic Novels, Comics and Serials, screening at the Australian Cinémathèque at GoMA.

A Closer Look at Nathen Street

A Closer Look at Nathen Street

24Jan12 • 0 comments

Our new Resident, Nathen Street, brings his interest of space travel and the cosmos, along with his DIY toolkit to The Edge.

Product Design 2012

Product Design 2012

10Jan12 • 0 comments

Never has it been easier to come up with an innovative product idea and deliver it to the world. In a two hour salon style presentation we will be exploring the complexities of conceiving, designing, funding and launching online products to an international audience.

Robot Love with Kirsty Boyle

Robot Love with Kirsty Boyle

Making robots at The Edge is no longer the stuff of dreams. Resident Kristy Boyle shows us how it’s done.

We Made This

We Made This

14Dec11 • 0 comments

At The Edge we make your internet bills smaller, your coffee addictions bigger and those hot summer days just that little bit cooler. But what do you make at The Edge?

Technology waits for no one

Technology waits for no one

14Dec11 • 0 comments

I walked away having seen the impossible made possible and knowing that I could do the same at the recent PIPS:lab masterclass.

Now hiring

Now hiring

2Dec11 • 2 comments

Want to join The Edge team? We’re hiring.

Illustration by Hannah Groff http://dribbble.com/hannahgroff

Moments: Now You’re Acting With Portals

2Dec11 • 1 comment

Videogames are about the instances when player, machine, and code meld together in a formless dance and produce something meaningful. Something memorable. An experience. A moment.

Illustration by Hannah Groff http://dribbble.com/HannahGroff

Moments: No Russian

2Dec11 • 0 comments

Videogames are about the instances when player, machine, and code meld together in a formless dance and produce something meaningful. Something memorable. An experience. A moment.

Some post-IGF suggestions, now that you’re hooked

Some post-IGF suggestions, now that you’re hooked

29Nov11 • 0 comments

A few cool indie games you might enjoy as you discover the ridiculously huge world of gaming.

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