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Technology waits for no one

Technology waits for no one

14Dec11 • 0 comments

I walked away having seen the impossible made possible and knowing that I could do the same at the recent PIPS:lab masterclass.

Now hiring

Now hiring

2Dec11 • 2 comments

Want to join The Edge team? We’re hiring.

Illustration by Hannah Groff http://dribbble.com/hannahgroff

Moments: Now You’re Acting With Portals

2Dec11 • 1 comment

Videogames are about the instances when player, machine, and code meld together in a formless dance and produce something meaningful. Something memorable. An experience. A moment.

Illustration by Hannah Groff http://dribbble.com/HannahGroff

Moments: No Russian

2Dec11 • 0 comments

Videogames are about the instances when player, machine, and code meld together in a formless dance and produce something meaningful. Something memorable. An experience. A moment.

Some post-IGF suggestions, now that you’re hooked

Some post-IGF suggestions, now that you’re hooked

29Nov11 • 0 comments

A few cool indie games you might enjoy as you discover the ridiculously huge world of gaming.

Help us make Lab 4

27Nov11 • 0 comments

The time has finally come to give fabrication projects and makers a home at The Edge. Help us design Lab 4.

Zombie Climate Apocalypse: 2nd Outbreak

Zombie Climate Apocalypse: 2nd Outbreak

24Nov11 • 0 comments

The world as we know it is no longer, the Zombie Climate Apocalypse is upon us; it’s survivalists vs zombies in a alternate reality showdown.

Risky business: Subtext in gaming

Risky business: Subtext in gaming

18Nov11 • 1 comment

Despite the ability of subtext to enrich games, its inclusion is often neglected for two main reasons: it is simply forgotten and it is risky.

Subtext: Making games better

Subtext: Making games better

18Nov11 • 1 comment

A common complaint among today’s game players is the quality of stories in games. I believe that it isn’t the plots or character development that is lacking, but the neglect to include subtext that creates inferior narratives.

Beyond the edge of the screen

Beyond the edge of the screen

17Nov11 • 1 comment

Here in 2011, say the word ‘game’ to people and it’s likely they’ll imagine some screen-centric experience, whether it’s someone playing an Xbox or PlayStation game curled up on their couch, or a quick burst of Angry Birds on public transport. Cames have come into their cultural own through the mix of technology and art that have given us videogames.

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