I walked away having seen the impossible made possible and knowing that I could do the same at the recent PIPS:lab masterclass.
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Moments: Now You’re Acting With Portals
Videogames are about the instances when player, machine, and code meld together in a formless dance and produce something meaningful. Something memorable. An experience. A moment.
Videogames are about the instances when player, machine, and code meld together in a formless dance and produce something meaningful. Something memorable. An experience. A moment.
Some post-IGF suggestions, now that you’re hooked
A few cool indie games you might enjoy as you discover the ridiculously huge world of gaming.
The time has finally come to give fabrication projects and makers a home at The Edge. Help us design Lab 4.
Zombie Climate Apocalypse: 2nd Outbreak
The world as we know it is no longer, the Zombie Climate Apocalypse is upon us; it’s survivalists vs zombies in a alternate reality showdown.
Risky business: Subtext in gaming
Despite the ability of subtext to enrich games, its inclusion is often neglected for two main reasons: it is simply forgotten and it is risky.
A common complaint among today’s game players is the quality of stories in games. I believe that it isn’t the plots or character development that is lacking, but the neglect to include subtext that creates inferior narratives.
Here in 2011, say the word ‘game’ to people and it’s likely they’ll imagine some screen-centric experience, whether it’s someone playing an Xbox or PlayStation game curled up on their couch, or a quick burst of Angry Birds on public transport. Cames have come into their cultural own through the mix of technology and art that have given us videogames.









