Tag: "featured"

A Closer Look at Nathen Street

A Closer Look at Nathen Street

Our new Resident, Nathen Street, brings his interest of space travel and the cosmos, along with his DIY toolkit to The Edge.

Product Design 2012

Product Design 2012

Never has it been easier to come up with an innovative product idea and deliver it to the world. In a two hour salon style presentation we will be exploring the complexities of conceiving, designing, funding and launching online products to an international audience.

Robot Love with Kirsty Boyle

Robot Love with Kirsty Boyle

Making robots at The Edge is no longer the stuff of dreams. Resident Kristy Boyle shows us how it’s done.

We Made This

We Made This

At The Edge we make your internet bills smaller, your coffee addictions bigger and those hot summer days just that little bit cooler. But what do you make at The Edge?

Technology waits for no one

Technology waits for no one

I walked away having seen the impossible made possible and knowing that I could do the same at the recent PIPS:lab masterclass.

Illustration by Hannah Groff http://dribbble.com/hannahgroff

Moments: Now You’re Acting With Portals

Videogames are about the instances when player, machine, and code meld together in a formless dance and produce something meaningful. Something memorable. An experience. A moment.

Illustration by Hannah Groff http://dribbble.com/HannahGroff

Moments: No Russian

Videogames are about the instances when player, machine, and code meld together in a formless dance and produce something meaningful. Something memorable. An experience. A moment.

Some post-IGF suggestions, now that you’re hooked

Some post-IGF suggestions, now that you’re hooked

A few cool indie games you might enjoy as you discover the ridiculously huge world of gaming.

Zombie Climate Apocalypse: 2nd Outbreak

Zombie Climate Apocalypse: 2nd Outbreak

The world as we know it is no longer, the Zombie Climate Apocalypse is upon us; it’s survivalists vs zombies in a alternate reality showdown.

Risky business: Subtext in gaming

Risky business: Subtext in gaming

Despite the ability of subtext to enrich games, its inclusion is often neglected for two main reasons: it is simply forgotten and it is risky.

Beyond the edge of the screen

Beyond the edge of the screen

Here in 2011, say the word ‘game’ to people and it’s likely they’ll imagine some screen-centric experience, whether it’s someone playing an Xbox or PlayStation game curled up on their couch, or a quick burst of Angry Birds on public transport. Cames have come into their cultural own through the mix of technology and art that have given us videogames.

PIPS:Lab Performance Masterclass

PIPS:Lab Performance Masterclass

Keez Duyves and Frederick Rodrigues from PIPS:lab have made the journey to Australia and will be delivering their only Brisbane master class at The Edge.

iStreet Skills xChange rolls into Inala

iStreet Skills xChange rolls into Inala

The iStreet Skills xChange is a pilot project which aims to provide digital, social and literacy skills to disadvantaged Indigenous young people within their communities.

Best of the Independent Games Festival

Best of the Independent Games Festival

Fast-tracked from the Independent Games Festival (IGF) in San Francisco, a shipment of 14 of the world’s best independent games has arrived at The Edge. Showcasing the talents of indie developers from Sweden, Denmark, The Netherlands, USA, South Africa, UK and Australia, these games are ready and waiting for your highest scores. Scope the full [...]

Videogames: Levelling the playing field

Videogames: Levelling the playing field

With technology getting cheaper and cheaper video games are becoming more and more accessible, people are able to play the exact same game on their work computer, console and even on their mobile phone.

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