Yesterday was the official start of my second half of interning. Due to some university jibber-jabber regarding my course, I was required to alter the focus of my position for the second half of my stay, and as such, now have a bigger focus on writing content. As I said in last week’s post, I’ll be beginning with writing up some case studies for the future website, the first of which was The Zombie Apocalypse series.
Between 2011-12, The Edge held three different Zombie Amockalypses, with the prototype, Future Cities: Zombie Climate Apocalypse, stemming from the 2011 Fringes Ideas Festival. The focus of The Edge’s undead debut was equally divided between surviving zombies and the environmental conditions of a hypothetically greenhouse-gassed planet. From there the program evolved with the influence of the Gaming programming period, and for the final two ‘Outbreaks’ the focus was cast upon the Alternate Reality Game (ARG) perspective. Workshops were delivered prior to the final instalment, showing participants how to zombify themselves (make-up) and get the most bang for bullet out of their NERF guns.
One of my favourite parts about reading up on the program was stumbling across survey responses (a part of the application process to participate as a survivor/’player’), particularly for the question: As you are fleeing your house, you pause to gather three things. What are they? Answers varied from, ‘Clothes, Food and my copy of Kevin Costner’s Water World, limited collectors edition’, to ‘Whiskey, the horse and string cheese’. These photos are just a few of the hundreds taken, if you want to see more I’d suggest checking out the Future Cities: Zombie Climate Apocalypse Facebook page.
Amongst all the writing about zombies, I did manage to sneak in a go on Mick’s Banana Piano.
Unfortunately I can’t really offer any explanation as to how it works. But essentially Mick (Programming team) had hooked up a bunch of wires to separate sections of banana, and then plugged those wires into his computer. With each different section of banana that I prodded, a different animated banana would jump out of its skin (fair enough really) and give an Autotuned scream. The closest I can surmise to how it actually operates is that the wires project the bananas’ sunglasses-wearing souls onto the computer screen and that’s why they scream when I touch them.
Please let me know if you have any technologically informed alternative suggestions.