One Last Apocalypse

One Last Apocalypse (OLA) was a six-month project that yielded a number of public activities. During this process The Edge engaged with a broad cross-section of individuals, communities and organisations.

 

Context

The project included a series of themed pop culture book clubs, games nights and design thinking meetups which eventually progressed into five weeks of intense collaborative planning, making and the staging of three larger public activities and events led by community.

They were:

  • The Last Supper celebration at the Deception Bay Library
  • Cardboard Kaiju life-sized game
  • Bio Crisis immersive installation

These final events attracted and engaged a wider public audience.

The OLA project was an opportunity to build on and further refine its approach to collaborative community driven projects that The Edge has delivered over the last 7 years: The Zombie Climate Apocalypse (2011, 2012, 2013) Halloween Monsters Ball (2014), and IRL Festival (2015).

 

Nuts and Bolts

The OLA project allowed The Edge to once again outreach to a variety of people who might not likely participate in these types of activities. This included people connected to community organisations like Flexible learning schools, Men’s Sheds, Multicultural and Youth agencies as well as a self-contained satellite program in Deception Bay.

In the community process of design thinking, making, and final events, a total of 119 people were engaged. There were 158 outreach engagements as well.

 

Public Outcomes of the OLA project

  • One Last Apocalypse Book Club series at The Edge and in Deception Bay
  • One Last Apocalypse Games nights at The Edge and in Deception Bay
  • One Last Apocalypse Design Thinking Meetups at The Edge
  • Bio Crisis- An immersive installation created by a group of dedicated community members.
  • Cardboard Kaiju- A life size board game (See here for more information)

 

Learnings

During the OLA project, particular focus was given to documenting the unique cultural development approach to the work of empowering creative experimentation in the arts, science, technology and enterprise. The documentation of OLA, including the how to guides and templates, along with reflections from partner organisations and the arts workers on the project, will be published later in 2018 when The Edge Launches its public wiki platform – an open source wiki repository of all The Edge’s IP including a back catalogue of all our workshop plans, designs, policies procedures.

 

Legacy

 


Bio Crisis

A biological weapon in the form of mosquitoes was accidentally released in Brisbane and has taken many lives.  Have you been infected? Come to the biotech lab at The Edge SLQ and undergo resistance testing to see if you will survive. Sign up to one of the following sessions to check if you have been infected.

Context

On December 3 2017 The Edge presented a first full prototype of Bio Crisis , a community designed, built and staged site-specific and immersive installation informed by the community conversations deliberated upon in each of the One Last Apocalypse Book Clubs, Games Nights and Design Thinking meetups.

The Bio Crisis community crew, made up of 10 to 15 people from different backgrounds and with a range of different skills sets, came together under the facilitation of Emma Che Raethke to gain new skills and collaboratively experiment with digital fabrication, new forms of writing and media making for performance.

The Bio Crisis crew was interested in asking two key questions:

  • What would it be like and what would you say, given the opportunity to have last words before an apocalyptic cataclysm? And,
  • What would it be like to slowly lose your senses?

 

Nuts and Bolts

After a solid vision for the work was established community crew members came together over 5 intensive weeks to design, build and test all the elements required to create a practical and psychic space in the Edge’s Innovation Lab where four members of the public at a time were led through their own intense and deeply personal 10 min long apocalyptic crisis to explore these questions.

Participants

The core creators of the Bio Crisis experience were: Anna, Steve, Daniel, Fab, Noven, Sam, Victoria, David, Kasey and James, under the organisational eye of Program Officer Emma Che Raethke with support from Program Officer Mick Byrne.

 

Learnings

During the OLA project, particular focus was given to documenting the unique cultural development approach to the work of empowering creative experimentation in the arts, science, technology and enterprise. The documentation of OLA, including the how to guides and templates, along with reflections from partner organisations and the arts workers on the project, will be published later in 2018 when The Edge Launches its public wiki platform – an open source wiki repository of all The Edge’s IP including a back catalogue of all our workshop plans, designs, policies procedures.

 

Legacy

 


Cardboard Kaiju

A giant Kaiju (monster) is trying to take over a large-scale cardboard city in The Edge Auditorium. Come and defend Brisbane against the Kaiju in this collaborative board game experience.

 

Context

Cardboard Kaiju was a part of the One Last Apocalypse project that was delivered at The Edge in 2017 over six-months. It’s a project that explored the idea of apocalypse as change. There were a number of outcomes from the One Last Apocalypse program and Cardboard Kaiju is one of them.

Kaiju is a Japanese word that means ‘strange beast’ and it is synonymous with a genre of cinema epitomized by arguably the king of the strange beast – Gojira – or as we know him in the west, Godzilla.

There has been a lot spoken about Godzilla, specifically and relevant to this point, as a metaphor for terrible things. The original 1954 classic as a response to the horror of atomic war and the most recent in last year’s reboot – the failure of bureaucracy in the face of calamity in the aftermath of the Fukushima nuclear plant meltdown.

 

Nuts and Bolts

Godzilla is one of a collection of kaiju (just like Pokemon) and with Cardboard Kaiju project we’ve worked with community to design a new strange creature, an Australian Kaiju. The Kaiju could be a metaphor for any beast: bushfires, floods etc. In the end, it comes down to the player (you) projecting their concerns into the creature, engaging in a game of trying to stop it, and then handing the plans over to the next group to remix.

Participants

Each element of the Cardboard Kaiju game engaged with a community group. The following is who and how groups were engaged:

  • Men’s shed men built the cardboard buildings (after they were cut on the CNC)
  • Albert Flexi school young people worked on the sound design (as well as their recording skills)
  • Albert Park flexi school young people designed the Kaiju
  • Albert Park play tested the game design
  • The wider community built the Kaiju over a week in the Fabrication lab
  • The initial game design was the brainchild of The creative director of The Edge Daniel Flood
  • The final game designs were created by Phil Gulberg and Nejdet Yilmaz.
  • The Producer and community engagement coordinator for the project was program officer Emma Che Raethke

Learnings

During the Cardboard Kaiju and OLA project, particular focus was given to documenting the unique cultural development approach to the work of empowering creative experimentation in the arts, science, technology and enterprise. The documentation of OLA, including the how to guides and templates, along with reflections from partner organisations and the arts workers on the project, will be published later in 2018 when The Edge Launches its public wiki platform – an open source wiki repository of all The Edge’s IP including a back catalogue of all our workshop plans, designs, policies procedures.

 

Legacy