Daniel Bartos

About

Be it a five-month long private research trip in search of yidaki in Arnhem Land or exploring surfing in Central America, Daniel has travelled the world in his pursuit of sounds. While at The Edge Daniel completed a sound residency, whilst completing his PhD at Griffith University and running a multimedia collaboration with FAMU (Film School in Prague).

You can also read about Daniel’s time at The Edge on our blog.

Daniel’s Work

Daniel’s residency project, Sound Extrusions, involved craft and working with set of porcelain design speakers and real-time data sonification patch in MAX/MSP. The idea for the Sound Extrusions installation came from trying to create an interacting, living sound element. The organic-looking porcelain shapes are in fact an 8-channel audio installation creating interactive soundscape based on the position of the listener.

The actual use of porcelain crafting proved to be quite an exciting and innovative experiment in acoustics and porcelain design as well. Most of the soundscapes are built around recordings from Daniel’s live electronica performance project, ElectroDidjeridoo. This project also explores an exciting mixture of organic acoustical sounds and electronics.

The installation behaves as a living element. When it notices movement in the space it plays a start-up sequence and “stretches out” and plays its feature song. From this point on, as people move around the space it will follow them, playing to them as they go. All of the shapes are amplified resonators using vibration speakers and deliver spatial hearing experience across all the surface of the installation which is suspended off the ceiling.

The shapes are slip casted and worked in porcelain. Interaction is programmed in MAX/MSP using a live video feed. Sound spatial distribution is realised in Ambisonic engine driving an 8-channel audio setup. Vibration drivers (visible half-spheres attached to the shapes) are turning the porcelain shapes into resonant speakers itself.


Team Mischief

About

Team Mischief (aka Phil Gullberg and NJ Yilmaz) joined The Edge for a residency during the Gaming programming period in 2012. With a background in digital arts and game development, and training on Hyper Island under his belt, Phil was in charge of the development and game play design for the project. NJ’s qualifications in production engineering saw him manage the artwork and animation for the project.

Team Mischief’s work

Bubble & Brew
Bubble & Brew, a game for iOS, was the outcome of Team Mischief’s residency. The game saw players use their phone’s camera to seek and scan barcodes from everyday items. These barcodes then earned players new and rare in-game items which they could use to craft potions for the with doctor. Once created these potions could then be supplied to eccentric locals to complete quests.

Team Mischief used their residency to engage The Edge community in play testing, giving feedback and sharing ideas.

Games Lab
Phil and NJ ran Games Lab during the State LIbrary’s Garage Gamer program to allow participants to turn a brilliant concept into a working, playable game. Through this four-day program participants created their very own computer game, learning the basics of game design using Scratch, a very simple but versatile game platform, as well as the basics of conceptual design and Photoshop for character design.

The four days included a mixture of demonstrations, hands on skills development activities and studio time where participants were able to let their creative talents roam free. The workshop ended with an industry talk and a play session for family and friends where participants were able to showcase their game before taking it home for unlimited hours of personal enjoyment.

Further Reading


Nathen Street

About

Nathen Street is an emerging new media artist. He works to explore and make the invisible visible, turn the virtual into reality and explore immersive physical environments using custom software and hardware. Aside from his time as a Resident during The Edge’s 2012 DIY Tech programming period, Nathen has worked on projects such as The Waterwheel by media artist, choreographer and Australia Council fellow Suzon Fuks.

Nathen’s work

Residencies are project based and Nathen’s key project while at The Edge was the development of Social Fragments, an interactive installation that became fondly known as the tweet phone.The foundation for this work was Nathen’s consideration of ways people could announce to others their arrival in a space. The result was an installation that learns how to put together tweets from the words people use when having a conversation with it.

The installation was part software, part physical object. The physical representation was a wall mounted, pixelated circle, with strip LED lights illuminating through clear resin and a red retro telephone handset hung in the centre. Embedded inside was a Google Android Nexus S handset running custom software written in Java. Nathan wrote software for the installation using Nuance Mobile Developer SDK, the same software used on the iPhone that makes Siri. With this he was able to convert speech to text, so that when you talk through the handset a transcript was generated. Likewise he was able to produce a script and questions that were converted to speech and spoken by a synthesised voice.

Nathen analysed the transcripts of answered questions using a Markov process, which allowed him to guess potential word structures based on the way a person answers the question. For example, it collects information such as starting words, ending words, words that go before and after certain words. With this information Social Fragments then plays a game of chance, essentially rolling for the next word until it reaches 140 characters, then tweets the results.

Read tweets from the installation.

DIY Chandeliers
Nathen ran a series of three workshops, taking a group of imaginative makers through the steps to build interactive LED chandeliers from found objects. Building materials included plastic flowers, beads, plastic toys, cake coolking racks, chains and other sparkly, shiny things. Along the way participants learned basic electronics principles and soldering.

For the workshop Nathen designed a programmable circuit board that drives the LEDs in the chandeliers. Each board contained an ATTiny85 microprocessor, which can be reprogrammed using the Arduino programming interface, inspired by the work by the High-Low Tech Research Group at MIT Media Lab.